Armed // Dangerous

Armed // Dangerous

The List#DGM-122uncommon
GRColor identity
Mana cost: {1}{R} // {3}{G}
Sorcery // Sorcery

Armed

Mana: {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

Mana: {3}{G}

Sorcery

All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Fuse
Reprint

Format Legality

Pioneer: LegalModern: LegalLegacy: LegalVintage: LegalCommander: Legal

Collection

Other Printings (1)